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Super mario 64 last impact rom hack
Super mario 64 last impact rom hack













super mario 64 last impact rom hack

You need a US Z64 ROM of the original game to use the patch. Made by Mors using the SM64 Decompilation project! Shoutouts to GTM for testing, Benial for helping me with the Skull Mario HUD icon, and Kaze Emanuar for giving me the code for his bug fixes. The base hack is fully console compatible, but the widescreen version was NOT tested on real hardware, so if your N64 ends up exploding and giving you 3rd-degree burns, I'm not the one to blame! It also features a few additional bonus features if you're into that sort of thing.

super mario 64 last impact rom hack

This is Super Mario 64, but with changes that would (arguably) make it a better game overall. Indeed, it got so much hype, some people said it’s the best Mario 64 hack of all time.Super Mario 64: Arguably Better Edition - R3

super mario 64 last impact rom hack

It’s not as easy as the original, sure, but it’s also not broken as most of the other mods for the title out there either.īut let’s look a bit closer, in the official Gaming Reinvented review of Super Mario 64: Last Impact! Graphics As the review shows, Super Mario 64: Last Impact may actually be one of the better designed, more ‘fair’ ROM hacks I’ve ever played.

super mario 64 last impact rom hack

#Super mario 64 last impact stonesnake shatters glitched mods# Starting with one of the aspects the game does far better than its source material the graphics. Put simply Super Mario 64: Last Impact’s graphics are ten times better than those in the original Super Mario 64, and honestly about on par with some of Rare’s games from the era. So why does it look so good? Well, three reasons really: Indeed, if it was released in the N64 days, this game would have gotten a ton of acclaim for its visuals. Like say, ledges and tileset graphics from the likes of Mario Kart and the Legend of Zelda The Wind Waker. Even compressed to N64 standards, these look a ton better than the equivalents from the original time period. The themes are interesting and varied enough to stand out. Oh sure, you’ve got a few grasslands, a desert and a beach world, but that’s only the boring stuff here. In addition to that, you then have a space station, a world made of food, a casino and even Rainbow Road from Mario Kart as explorable worlds. Yeah, the ones from the original Mario 64 didn’t change much, with Mario and Bowser being about the same as they always were.Ĭharacter models seem a lot more rounded and detailed than those in most actual Nintendo 64 games.They’re just more visually interesting and unique locations than say, yet another ice world or yet another volcano world. But the new enemies like the giant Piranha Plants, the space aliens and the Blarggs feel much better modelled than most characters from the olden days.Įither way, it’s impressive, especially for a fan made game.īut the graphics aren’t the only great thing here. Oh no, the soundtrack is pretty good too… Musicīecause damn, the mix of ported songs and original compositions both sound excellent and fit the levels absolutely perfectly. On the ported front, you have some really impressive renditions of songs from the likes of the Zelda and Final Fantasy series. Or even the somewhat techno sounding Colossal Circuits theme, which fits the high tech feel of the level perfectly: Forested Temple may have been composed for Final Fantasy VII, but it fits Last Impact just as well: What’s stranger, these actually fit some of Last Impact’s worlds at least as well as they did their source game. It’s a great soundtrack in general, and one that would have gotten even more praise had Last Impact actually been a ‘real’ Nintendo 64 game. However, as good as the aesthetics are, none of this would matter if the actual game design wasn’t up to par. Fortunately, Last Impact does well in this aspect too. Well, for the most part… Gameplay/Game Designīecause despite being just another one of many ROM hacks using the Mario 64 engine, Last Impact absolutely nails most of the game design aspect. Why? Because most of the levels actually feel like real places.

  • #Super mario 64 last impact stonesnake shatters glitched mods#.














  • Super mario 64 last impact rom hack